July. 2016 · Beijing

Nathan Fowkes is a veteran entertainment industry artist with credits on 11 animated feature films including: The Prince of Egypt, Spirit, several projects within the Shrek Universe, How to Train Your Dragon, The Legend of Puss in Boots and Rio2. Nathan is also well known as a teacher of theatrical color, light and design; he has taught at The Los Angeles Academy of Figurative Art, The Walt Disney Company, ArtCenter and the Laguna College of Art and Design.
Additionally Nathan consults for game design studios to enhance the quality of their theatrical presentation. He has worked with numerous clients including Blizzard Entertainment, Infinity Ward, Disney Interactive, Riot Games, King, Ubisoft and Rovio. His work can be seen at nathanfowkes.com.

Nathan Fowkes
Visual Development Artist
Sep. 2015 · Hangzhou

Nathan Fowkes is a veteran entertainment industry artist with credits on 11 animated feature films including: The Prince of Egypt, Spirit, several projects within the Shrek Universe, How to Train Your Dragon, The Legend of Puss in Boots and Rio2. Nathan is also well known as a teacher of theatrical color, light and design; he has taught at The Los Angeles Academy of Figurative Art, The Walt Disney Company, ArtCenter and the Laguna College of Art and Design.
Additionally Nathan consults for game design studios to enhance the quality of their theatrical presentation. He has worked with numerous clients including Blizzard Entertainment, Infinity Ward, Disney Interactive, Riot Games, King, Ubisoft and Rovio. His work can be seen at nathanfowkes.com.

Nathan Fowkes
Visual Development Artist

As a Creative Director, Art Director and Concept Artist he has contributed to a myriad of video games, commercials, films, green light pitches and theme parks. He graduated from Art Center College of Design. Tyler West is the founder of West Studio.
Notable Projects: Sunset Overdrive, Bioshock Infinite, Far Cry 3, The Long Dark, Twisted Metal, Call of Duty MW2, Guild Wars 2 and Lord of the Rings TWC. Clients Include: ArenaNet, Bethesda, Blizzard, Capcom, Crytek, Digital Domain, Electronic Arts, Gameloft, Hinterland Games, id Software, Infinity Ward, Insomniac Games, Microsoft, NCsoft, Paramount, Ubisoft, Universal, VC Mobile, Warner Bros.​

Tyler West
CEO and Creative Director, Tyler West Studio, Inc.

Speach on Press Event: Nathan Fowkes (more video coming soon...)

Apr. 2015 · Beijing

Tim Flattery is a multi-talented creative concept artist and designer with expertise in concept development, design, fabrication and story for the entertainment industry. In a career spanning more than 25 years, he has worked on some of the biggest films for some of the most famous directors in the world including Steven Spielberg, Robert Zemeckis and Michael Bay. Among the number of highly anticipated films he has worked on are “Star Trek 3,” “Tomorrowland” and “Captain America: Winter Soldier.” Previously he has designed custom vehicles such as the Batmobile for “Batman Forever,” The Fantasticar for “Fantastic Four: Rise of The Silver Surfer,” the Amphibicopter and other vehicles for “A.I. Artificial Intelligence.”

Tim Flattery
Chair of Entertainment Design, ArtCenter

Mark “Crash” McCreery is one of Hollywood’s leading and most imaginative Concept Designers. He has worked on many of the most well-known and financially successful films in Hollywood history, giving vision to many of the most famous Film Directors of our time, including: “Terminator 2” , “Batman Returns” and “Edward Scissorhands”, “Jurassic Park” and “Jurassic Park: The Lost World” (with Stephen Spielberg), “Hulk”, and Disney’s “Pirates of the Caribbean.”
McReery’s work on the “Jurassic Park” films led to sales of merchandise, videos and theme park rides approaching U.S.$2 billion. His work has been featured in Cinefex Magazine, The Hollywood Reporter, Daily Variety and Barbara Walters “Most Fascinating People.”
McCreery graduated from Art Center College of Design with a degree in Illustration.

Mark "Crash" McCreery
Concept Designer, Calypso Productions


A gift from "Crash" for all Chinese participants

Sep. 2014 · Beijing

Neville Page is a creature and concept designer who has worked with such luminaries as Steven Spielberg on Minority Report and Falling Skies, Ridley Scott on Prometheus, James Cameron on Avatar, J.J. Abrams onStar Trek, Star Trek Into Darkness, Super 8 and Cloverfield.
After a number of years in his successful consulting firm, he set his sights on education and became a leading instructor in Suisse as well as in the United States. Not only was he a professor of art and design education at a number of colleges, but he also was an Assistant Chair of the Product Design Department at the prestigious Art Center College of Design in Pasadena, California. He also was instrumental in the development of the art curriculum at Art Center, the Gnomon School of visual Effects and the Otis Parsons School of Design in Los Angeles. He currently a Board Member at The Gnomon School of Visual Effects.
In addition to formal education experience as a professor, Neville speaks all over the world sharing his experience and insights into the design field and film industry specifically.
He is currently very involved with both Saga and Axis as a consultant, speaker and educational advisor.
Beyond his feature film credits, Neville is currently involved as a design consultant for the entertainment, toy, and automotive industries; and is developing his own line of educational art products.

Neville Page
Founder of The Vis Dev Factory

Mr. Flattery is a multi-talented creative concept artist and designer with expertise in concept development, design, fabrication and story for the entertainment industry. In a career spanning more than 25 years, he has worked on some of the biggest films for some of the most famous directors in the world including Steven Spielberg, Robert Zemeckis and Michael Bay. Among the number of highly anticipated films he has worked on are Star Trek 3, Tomorrowland and Captain America: Winter Soldier. Previously he has designed and overseen full size construction of custom vehicles such as the Batmobile for Batman Forever, The Fantasticar for Fantastic Four: Rise of The Silver Surfer, the Amphibicopter and other vehicles for A.I. Artificial Intelligence. Additionally, he has raised the creative bar with acclaimed design work on award winning and blockbuster films including Saving Private Ryan, Men In Black 1-2, Transformers, Pirates Of The Caribbean, The Hunger Games, Spiderman 2 and many, many others.
Beyond his career as a concept designer in the film industry, Mr Flattery is Chair of Entertainment Design at the famous Art Center College of Design in Pasadena California. He has created a curriculum for new aspiring talent that dream of becoming Concept Artists and prepares them for this most competitive industry

Tim Flattery
Chair of the Entertainment Design department, ArtCenter

Ken Aguado is currently an independent producer in partnership with director DJ Caruso. Their most recent collaboration is the just completed film STANDING UP, written and directed by Caruso. Mr. Aguado has produced several other films as well including THE SALTON SEA, directed by Caruso and starring Val Kilmer and Vincent D’Onofrio for Warner Bros. TICKER starring Tom Sizemore, Dennis Hopper for USA Network. CRAZY AS HELL, staring Eriq La Salle and Michael Beach, which was distributed theatrically by Artistic License. Mr. Aguado also produced SEXUAL LIFE, written and directed by Ken Kwapis, starring Anne Heche, Tom Everett Scott and Elizabeth Banks.
Prior to his producing career Mr. Aguado was President of Kings Road Entertainment until he sold the company in the fall of 1999. Prior to Kings Road Mr. Aguado was the President of Miller-Boyett Productions at Warner Bros from 1992 through 1995. At Miller-Boyett he was in charge of supervising all development activities. During that period Miller-Boyett had four series on the air including FULL HOUSE, PERFECT STRANGERS and STEP BY STEP.
Prior to Miller-Boyett Productions Mr. Aguado was Sr. Vice President of the Badham/Cohen/Group at Universal Pictures from 1990 through 1992.

Ken Aguado
Professor of Film/TV Department, ArtCenter

Your design, need to be visually different, but it has to work.

Neville Page

A piece of hardware need to be their own character.

Tim Flattery

In Hollywood it is often said that nothing else matters but the story.

Ken Aguado

You need be able translate what you do in 2D to 3D.

Tim Flattery

To be a designer, you need be able to decide what it right.

Neville Page

To be a designer, you need broader knowledge, design things reasonable.

Tim Flattery

You need draw well and your muscle share reputation with your brain.

Neville Page

In Hollywood it is often said that nothing else matters but the story.

Ken Aguado